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Staff GPU Hardware Design Engineer at Arm (Lund, Sweden)

You will be involved in the micro-architectural definition, design and optimization of next generation Mali graphics processors, and you will have the opportunity to work with architecture and development teams in the creation of faster, smaller, more robust and power-efficient hardware.


You are expected to have a wide breath of design knowledge, along with a high degree of technical creativity. Furthermore, you will demonstrate skills in low power micro architecture definition and RTL implementation, including hands-on experience using state of the art tools and techniques in complex IP development projects. Also, you have an interest in leading and coordinate the technical work for a smaller development team.


As part of the GPU Design Team, you will join an international team of motivated and innovative engineers developing the Mali range of graphics processors.



KEY ACCOUNTABILITIES/ RESPONSIBILITIES:


-  Derive specifications from architecture requirements


-  Specify, design and optimise complex blocks for use across multiple generations of GPU’s


-  Deliver IP blocks on time and meeting quality and PPA targets 


-  Technical leadership for a block within a GPU project



JOB REQUIREMENTS


-  Several years’ experience of RTL design in VHDL, Verilog or SystemVerilog.


-  Repeated project experience of technically owning and executing the design and implementation of complex units or sub-systems, from specification to design sign-off. 


-  RTL optimization skills 


-  Ability to work independently and schedule own work and tasks


-  Willingness to take on varied and complex technical challenges


-  Excellent communication and written skills in English 


-  High level programming experience such as C/C++ is an asset


-  Knowledge of verification techniques is an advantage


by via developer jobs - Stack Overflow
 

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