Placement papers | Freshers Walkin | Jobs daily: Lead Graphics Engineer - Enterprise VR / AR (Unity) at IrisVR (New York, NY)


Search jobs and placement papers

Lead Graphics Engineer - Enterprise VR / AR (Unity) at IrisVR (New York, NY)

IrisVR is a New York-based virtual reality software company looking for a talented and experienced Graphics Engineer to join our team full-time at our HQ near Union Square.

We build immersive collaboration tools for 3D design and construction pros. We're bridging the barriers to seamless communication so prevalent in built environment industries by establishing a common language for 3D ideas and facilitating shared experience.

In practice, our VR and AR software enables users review designs before they are built. Our interfaces and infrastructure support a world-class VR experience, with user comfort and ease of use topping our list of product priorities.

Our broad tech stack and the growing number of components that make up our flagship software offering—from real-time rendering and mesh pre-processing pipelines to global multiuser networking—make our company and our engineering team unique. Everyone has a distinctly different skillset, background, and stack, and we are united by the powerful impact we are making in the AEC industry. We are repurposing gaming tech and frontier AR and VR hardware to help 3D pros build the world.


Your Mission


Utilize cutting-edge graphics research and evolving VR methodologies to create a high-quality aesthetic style compatible with a fully procedural real-time environment. Design clever techniques to bake visual fidelity into models as they move through our internal pipeline, while also making the most of runtime graphical features without compromising performance. Incorporate the needs of our users and the visions of our designers to establish ideal visuals in VR, both informational and realistic. 


Responsibilities



  • Implement and rapidly iterate on graphical styles, given a series of references and mockups

  • Work closely with designers and technical artists to establish a unique and appealing look and feel for architectural visualization in VR

  • Maintain and thoroughly optimize a collection of shaders used to render high-quality effects and complex 3D models

  • Develop new concepts and prototypes that unlock a high level of visual fidelity and interactivity in a completely procedural environment


Desired Qualities



  • 5+ years experience working in the Unity3D engine with a focus on graphics

  • Experience working on both large-team and small-team projects with an aptitude for collaboration

  • Thorough understanding of three-dimensional geometry and mesh rendering, including vertex/index buffers, transformation matrices, lighting,  and the rendering pipeline

  • Experience writing both surface shaders and vertex/fragment shaders in the Unity3D engine

  • Adeptness and vigilance in producing clean and highly-performant code

  • Ability to rapidly prototype and think outside of the box to expand the capabilities and quality of real-time procedural rendering


Technologies We Use



  • Unity3D

  • FlatBuffers

  • C++, C#

  • ShaderLab, GLSL, HLSL


by via developer jobs - Stack Overflow
 

No comments:

Post a Comment