Job Description
Software Engineer 2Location: Orlando, FL
Industry: Department of Defense
Employment Type: Contract to Hire
Clearance: Secret Clearance Desired
Job Duties:
This software engineer position will focus on web development using JavaScript and framework development using C++. The candidate will work within a team of software engineers to build high performance, cloud based visualization and dissemination services based on high fidelity geospatial data sources.
- Design, develop, troubleshoot, debug, and implement software
- Perform programming tasks as assigned using C++, C#, or JavaScript
- Design software architectures and programming approaches using standard software approaches
- Expected to work without constant supervision.
- Report status on tasks and assignments
- Must be able to generate preliminary and detailed designs as required for enhancements or modifications to existing designs, requiring the application of current industry design concepts and utilization of basic technical writing skills.
- All software implementation phases (code, test, and documentation) are expected to be performed.
- Integration and testing of stand-alone utilities or small sub-systems.
- Must be able to perform effectively as part of the project "team".
- Experience using Relational Database Management Systems such as Postgres, MySQL, SQL Server, and/or Oracle
- Experience using an IDE such as Microsoft Visual Studio or Eclipse
- Experience using a source code repository such as BitBucket, Mercurial, GIT, or Subversion
- Experience using a defect management system such as Bugzilla, JIRA, or Fogbugz
- Analytical math skills necessary to complete the required tasks.
- Professional experience using Calculus and Linear Algebra
- Excellent written and verbal communication skills are required.
- Ability to perform technical briefings to various groups and engineers
- Experience using Microsoft Office Products such as PowerPoint, Word, Excel, and Outlook
- Ability to read, analyze, and interpret professional journals, technical procedures, or governmental regulations.
- Ability to write reports, business correspondence, and procedure manuals.
- Ability to apply principles of logical or scientific thinking to a wide range of intellectual and practical problems.
Education:
- Must be eligible for DoD Personal Security Clearance
- BA/BS in Computer Science, Management Information Systems, GIS, or related field required.
- Minimum of 3 years experience in the simulation or software development industry
- Computer programming languages: JavaScript, Java, C# or C++
SRG Government Services (SRG) is a leading provider of information technology, training, engineering, accounting and intelligence analytical services for agencies in the intelligence, defense, homeland security, cyber security, and federal civilian markets. SRG utilizes an innovative approach to identify and qualify talent that is unique to the federal contracting industry, featuring a cutting-edge platform that allows us to rapidly and precisely match professionals to client requirements. We have a proprietary database of over one million candidates and maintain continuous contact with our qualified talent.
Key Words: Experience writing C++, C#, Java, or JavaScript Experience with Angular JS, Node, Ext.js Experience writing Ruby on Rails Experience writing Python Scripts Experience using OpenGL or WebGL Experience working with service-based architectures Experience with cloud environments such as AWS or Azure IAT Level 2 Certification (e.g. Security +) Experience with GDAL, GeoServer, OpenLayers or ESRI APIs Experience with OGC Standards such as WMS, WFS, WPS, WCS, GeoPackage, 3D Tiles, IS3, or CDB Experience with Presagis Products such as Terra Vista or Creator Experience with HTML, HTML5, CSS, XML, XSLT, and JSON Experience with development methodologies such as Agile, Waterfall, or TSP Modeling and simulation technologies such as SE Core CVEM, AVCATT, CCTT, JCATS, JTLS, MTWS, MUSE, VBS2, VBS3, CACCTUS, JSAF, OneSAF, JLCCTC Experience with gaming technologies such as Unity 3D, Epic Unreal OBJ, FBX, Improbable SpatialOS, and similar capabilities
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