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Mobile SDK Engineer, Unity at VOODOO (Paris, France)

Voodoo creates and publishes mobile games for casual players. Leader in the mobile gaming market and the second company worldwide with the most downloads on the App Store per day.

Our games have over 150M monthly active users and generated 300M downloads in 2017.

We believe in continuous improvement of processes and sharing best practices. Our culture is based on our strategy : achieve excellence by creating and publishing hit games and hiring great talent !

In order to stimulate creativity and team building, our work days are enhanced by many different activities : meditation classes, seminars abroad, learning hours, brunches and hackathons. You will also be able to free your mind at the local gym.

You will join an organic structure where you will take ownership of your role and contribute actively with new ideas of new projects in a creative and stimulating working environment. You will be part of a small and high performing team, and you will work together in goodwill to achieve best results.

Feel free to think big and if you're up to the challenge, come and join us !


CHALLENGES OF THIS ROLE



We are looking for talent interested in creating something bigger!
You will be working on highly scalable solutions, used by millions of people and will solve complex problems including challenges like scalability, high availability, performance, optimization & automation.
You will use best-in-class services and technologies and will contribute to improve the technical stack.
You will be part of a small and high performing team, and will have the opportunity to collaborate with other teams working on machine learning, big data, mobile games, product & marketing.
You will have the opportunity to grow your skills and will have time to learn new ones.


YOU WILL BE GREAT AT THIS JOB IF YOU HAVE



  • 4+ years of proven mobile software development experience

  • 2+ years’ experience working with Unity (C#)

  • Experience with third-party libraries and APIs

  • Solid understanding of the full mobile development life cycle and release processes on Unity, XCode and Android Studio

  • Working knowledge of the general mobile landscape, architectures, trends, and emerging technologies

  • Experience building SDKs, frameworks, APIs and libraries is a plus

  • Experience with native Android (Java) & iOS (Objective-C/Swift) development is a plus

  • Experience building test workflows (unit, e2e, …) is a plus

  • Working familiarity with Voodoo's ecosystem: gaming, apps, ad tech, etc, at all scales is a plus


Our Stack:


Some of the technologies we use:



  • Ops: Jenkins, Git (Github/Bitbucket), AWS, Microservices architecture, Continuous delivery

  • Software: Unity, XCode, Android Studio, Charles Proxy, Node.js, Spark, Scala

  • Mobile: iOS, Android, Unity, Calaba.sh, AWS Device Farm

  • Productivity: Trello, Drive, Slack, Skype, Agile development



STAY FOCUSED ON YOUR MISSION




  • Develop new versions of Voodoo's SDKs which runs on hundreds of millions of devices

  • Lead the architecture and design of SDK features to support future ad networks and 3rd party SDKs updates in order to maintain Voodoo’s SDK up-to-date

  • Work closely with integration engineers to support various publisher apps and third-party SDKs engineering teams

  • Gather developers feedback in order to develop new non-game related features that will help their games’ development process

  • Solve challenging problems in the areas of multi-os software, scalability, code reusability and more

  • Own features from initial discussions through release, and develop new skills to get them done

  • Maintain SDK stability supporting multiple OS versions and devices

  • Collect and analyze SDK logging to debug and fix issues


by via developer jobs - Stack Overflow
 

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