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Gameplay Engineer at Giant Enemy Crabs (Seattle, WA)

Job description


We’re looking for a full-time Gameplay Engineer to work on our upcoming session-based multiplayer FPS Due Process.


Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.


Your primary responsibilities will include:



  • Analyzing and implementing game systems and maintaining their stability during beta and release


Here is a link to a trailer of an early gameplay prototype as well as a link to our press kit. All assets shown in the video are placeholder and the game looks very different now. Please look at the images included in the press kit to see our intended art style. 


Trailer: https://www.youtube.com/watch?v=U2Wu0hOSOyA&t=3s&ab_channel=AlexanderBaard


Press Kit: http://ift.tt/2uEprPP



Requirements:



  • 3+ Experience using C# or other C based languages

  • Bachelor's degree in Computer Science or a released multiplayer title

  • Fundamental understanding of SOLID principles

  • Understanding of architctural design patterns

  • Proven experience writing highly-scalable code with tests

  • Experience with version control software (Plastic SCM)

  • Must be local or willing to relocate to Seattle


 Pluses:



  • Strong experience with Unity

  • Experience/Interest in playing multiplayer FPS or MilSim games

  • Experience creating and working in a deep systems

  • Strong knowledge of 3D Math/Graphics programming (HLSL)


Compensation:



  • Competitive Salary Pay


by via developer jobs - Stack Overflow
 

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